Version 1
Here are some ant tokens that I printed onto cardstock, which were pretty tiny. I ended up scrapping them after the first play test.
Blue Queen Ant
Blue Solider Ant
Blue Worker Ant
And here is quarter section of the initial board layout using hexes in a symmetrical design for 3 players.
Version 2
Here I decided to put leaf tiles on the board; each one has a letter which corresponds to the food value of the space. The first time it is harvested it has 2 leaves, and the second time it is 1 leaf, and then it is gone. This would force the ants to go further from their anthills to find food later in the game. I also had wandering spiders that would attack players if they crossed paths.
2 leaf resource tile A
1 leaf resource tile A
Dead leaf terrain tile
Purple spider web terrain tile
Here is the Version 2 game board made for 3 players, with each player’s first anthill permanently established.Version 3
In this version I have scrapped the lettered resource tiles and instead put cube markers on them to indicate the value of the tile. A 1 leaf tile has 9 grey food cubes, which are the least valuable for eating. The 2 Leaf tile has 6 grey and 3 pink, which are worth twice as much as the grey cubes. The 3 Leaf tile has 3 grey, 3 pink and 3 gold cubes, worth a grand total of 18 food resources during the 3rd phase of the game. I also added a special actions section that users could take at the end of the round.
1 Leaf tile with cubes
2 Leaf tile with cubes
3 Leaf tile with cubes
Special actions section
Version 4
After further play testing I decided to make the game board more modular. I made the board shape one big hexagon and then created 2 different shaped large tiles that would be put on the board in a random way. These would make the game play differently each time. I also introduced a terrain type of rock, which could not be moved through, forcing players to move around these obstacles. Oh, and the tiles were double-sided too: one side for 3 or 5 player game and the other for a 4 or 6 player game.
A 5 hex tile
A 7 hex tile
Harvest Guide to aid players at harvest time.
Version 5
Onto version 5! I decided to scrap the odd shaped 5 and 7 hex tiles and replace them with uniform 19 hex hexs (do you follow?). I also created player reference cards to help them with key actions of the game.
A 19 hex tile
The version 5 map board
Player reference card
Version 6
And finally version 6. At this point I created the finalized rules, complete with example graphics on how to play the game. The anthills are no longer fixed and players get to place them one at time a-la Catan style. I also included shapes with my colours to help my colour blind players.
Player Blue 1st ant hill
Player Red 1st ant hill
Example 1: Placing anthills
Example 2: Placing links
Example 3: Harvesting food
Score track, harvesting guide, turn and phase tracks.