At 12:10 AM on Wednesday, January 22nd, 2013, we put our beloved dog, Pippin, to rest. He fought a brave fight with medication and eventual transfusions but his little body couldn't survive the onslaught of attack to his red blood cells.
He was a nine year old, miniature poodle who had a very adventurous, highly intelligent and loving spirit. His love of play and people was infectious and helped Karen and I to live in the moment and cherish nature and all creatures great and small.
Some may say we just lost a dog but our hearts are telling us that we truly just lost our precious child. We will miss him greatly.
Monday, 27 January 2014
Thursday, 16 January 2014
Ideas for Player Boards for Terror in Antarctica
Ideas for Player Boards for Terror in Antarctica
Player Boards
There are eight double-sided Researcher/Creature player boards, one for
each playable character in the game. Each card would have the following
attributes:
Researcher Side
- Name
- Job Title / Specialty
- Picture of Character
- Hit points
- Movement
- Special power
- Starting equipment
- Starting weapon
Creature Side
- Picture of Creature
- Hit points
- Movement
- Special power
Wednesday, 8 January 2014
Blogging
Sooo...ahhh...as you can tell I haven't been updating this blog on a regular basis, so I am going to try to remedy that by trying to post at least once a week.
We'll see how that goes...
We'll see how that goes...
Terror in Antarctica - a multiplayer hidden traitor cooperative game
So I am working on a new game this year, and it will be a multiplayer hidden traitor cooperative game tentatively titled Terror in Antarctica. It is a game inspired by the movie John Carpenter's The Thing (1982)
http://www.imdb.com/title/tt0084787/?ref_=nv_sr_1
Here is what I have written so far as notes for the game:
http://www.imdb.com/title/tt0084787/?ref_=nv_sr_1
Here is what I have written so far as notes for the game:
Terror in Antarctica
Introduction
Terror in Antarctica is a
3-8 player Hidden Traitor game that takes place in a remote Antarctica research
station - Outpost 13. One or two players play shapeshifting aliens (Creatures)
and the other players play the men and women living in the station
(Researchers). The furnace has been destroyed and Researchers are trying to
repair equipment sabotaged by the Creature before they freeze to death. The
Creature is hiding in their midst, disguised as a Researcher, trying to thwart
their plans and convert other Researchers into Creatures themselves.
Game Components
·
One rules booklet
·
1 11" x 17" game board
·
8 double-sided Researcher/Creature player boards
·
8 Researcher Human status cards
·
6 Creature status cards
·
2 Creature #1 and Creature #2 cards
·
80 Item cards
o
40 cards for 3/4+ players
o
20 cards for 5/6+ players
o
20 cards for 7/8 players
·
30 Sub Creature attack cards
·
20 Creature attack cards
·
21 Researcher attack cards
o
9 cards for 3/4+ players
o
6 cards for 5/6+ players
o
6 cards for 7/8 players
·
21 double-sided tokens for Researcher attack
cards
·
36 Sub Creature tokens
o
6 Mutated Sled Dogs
o
12 Upside Down Head Crabs
o
18 Crawling Arms
·
3 Sub Creature character cards for tracking hit
points, etc.
·
20 double-sided repair tokens
o
10 Fixed Tokens
o
10 Broken Tokens
·
1 Round Track Marker
Game Board
The game board is mainly the layout of the Antarctica research station
Outpost 13. Here is a list of the following features of the board:
·
6 Repair
Objective Rooms: These rooms are the locations that Researcher players will
need to go to in order to repair sabotaged machinery necessary for their
survival. Each room has a name. They are identified by a broken gear icon,
which also has the number of player required for that room to be in effect for
game. The Creature players will also need to go to one of these locations in
order to build their escape craft, which be under the floorboards of that
location.
·
10 Item
Card Rooms: These rooms have a card icon, indicating that when a player
enters that room, they must draw a card from that room's deck. Each room has a name.
o
8 of these rooms will have an icon indicating it
is the starting location for one of the 8 Researchers. Each Researcher will have their own icon
indicating their role/occupation at Outpost 13.
o
There will be icons indicating how many
Researcher Attack Tokens are placed in this room at the beginning of the game,
depending on how many players are playing. This can number from 0 to 3 tokens.
·
Hallways:
Players must count every square in the hallways when moving from room to room.
·
Ducts:
Sub Creatures Crawling Arms might move through ducts to other rooms if there is
a draw when fighting Researchers.
·
Exterior
Buildings: There are some exterior buildings that can only be reached if a
Researcher has a parka. The spaces between buildings are counted the same as
hallways for movement.
·
Round Track:
This is a 20-space track used to keep track of Rounds in the game. At the 11
round point players lose one movement point because of the intense cold. The
Researchers lose the game if they do not eliminate all the Creatures at the end
of round 20.
·
Item Deck
Slots: There are 10 slots at the bottom of the board, 1 for each of the
item rooms. These slots are labeled with the name of the room. Each slot will
start the game with an equal number of item cards in deck--10 decks in total.
o
3-4 Player game: 4 cards in each room deck
o
5-6 Player game: 6 cards in each room deck
o
7-8 Player game: 8 cards in each room deck
Game Pieces
The game's pieces are used to represent Sub Creatures, Researcher
Attack tokens, Repair Tokens, Hit Point Tokens and to track the Round Track.
Sub Creatures
There are 36 Sub Creature tokens: 6 Mutated Sled Dogs, 12 Upside Down
Head Crabs and 18 Crawling Arms. These monsters are autonomous appendages of
the main Creature, and are revealed when a player draws a card from a room deck
after entering a item room. These Sub Creatures will attack Researchers in the
same room as them. When a Sub Creature is revealed to be in a room, a Sub
Creature token(s) of that type is placed in the room.
Researcher Attack Tokens
These are double-sided tokens that are placed in item rooms during the
setup of the game. On one side of the token it shows an icon representing how many
players in the game it will be used in. On the other side it will show either a
single attack icon or a double attack icon. The player who collects the token
then chooses the attack card of their choice of specified type: single or
double. They can chose either Rock, Paper or Scissors. If the type they want is
gone, then they will have to choose another type.
Repair Tokens
These double-sided tokens are drawn by players when they attempt to
repair a Repair Objective. There are 2 types of Repair Tokens:
·
10 Fixed Tokens
·
10 Broken Tokens
Both tokens have the same icon on the back. These tokens are put into a
pile near the board, generic side up. When a player repairs a Repair Objective,
the draw 2 of these tokens and views them secretly. If they are Researcher
Player, they will want to play a Fixed token to the room. If there are no Fixed
tokens then they will have to play a Broken token. They will place one token on
the room and replace the other one to the pile, face down and mix it back in
with the rest. If the player is the Creature, they may want to play a Broken
token and claim they were both broken tokens. Or they could play a Fixed token
just throw the other players off their track.
Hit Point Tokens
These tokens are used to keep track of hit points for Researchers,
Creatures and Sub Creatures. They are placed on cards in the area used for
keeping track of hit points.
Round Track Marker
The round track marker is placed on the 1 spot of the Round Track, and
is advanced once every round.
Cards
There are three different types of cards used in the game: Infection Status
Cards, Item Cards and Attack Cards
Infection Status Cards
These cards are used to determine if a player is a Researcher or a
Creature. All cards have the same back:
·
8 Researcher Human status cards
·
6 Creature status cards
·
2 Creature #1 and Creature #2 cards
Each player will be dealt 2 cards face down: a Researcher card and
Creature card. If a player is dealt a regular Creature card, then they are not
the Creature. However, if a player receives the Creature #1 card (3-6 player
games) or Creature #2 (7-8 player games), then they start the game as the
Creature. The player with the Creature #1 card is responsible for building the
escape craft, and Creature #2--and all future converted players--is to help
Creature #1 get all the parts they need to do so.
Item Cards
These cards are drawn when a player enters one of the 10 Item card
rooms. There are 10 slots at the bottom of the board, 1 for each of the item
rooms. These slots are labeled with the name of the room. Each slot will start
the game with an equal number of item cards in deck--10 decks in total. Item
cards are divided into categories: Sub Creatures, Weapons, Repair Equipment and
Misc.
·
Sub Creatures
o
Mutated Sled Dogs
o
Upside Down Crab Heads
o
Disembodied Crawling Arms
·
Weapons
o
Pistol
o
Rifle
o
Shotgun
o
Flamethrower
·
Repair Equipment
o
Toolkit
o
Car Battery
o
Wiring
o
Sheet Metal
o
Transistors
·
Misc.
o
Sandwich
o
First Aid Kit
o
Blood Test
o
Parka
Attack Cards
There are 3 different types of attack cards in the game: Sub Creature
Attack cards, Researcher Attack cards and Creature Attack cards.
·
30 Sub Creature attack cards
o
10 Mutated Sled Dogs attack cards
o
10 Upside Down Crab Heads attack cards
o
10 Disembodied Crawling Arms attack cards
·
21 Researcher attack cards (used by Researchers
to attack Sub Creatures and Creatures)
o
9 cards for 3/4+ players
o
6 cards for 5/6+ players
o
6 cards for 7/8 players
·
20 Creature attack cards (used by the Creatures
to attack Researchers)
Tuesday, 27 August 2013
A new milestone: I am now Ranked on Board Game Geek
So I reached another milestone this morning. My board game Infection: Humanity's Last Gasp is now officially ranked on the Board Game Geek website. I reached 30 ratings with an average rating of 7.98, which ranks me 4302 out 9000 games. Not too shabby, eh?
You can check out my game page on BoardGameGeek by clicking on the link below:
Monday, 26 August 2013
Generating more Buzz for Infection, plus some ramblings about the promotion process in general
So how do I go about generating more buzz for my game? Currently there
are 4 podcast reviews, 1 video review, 1 written review on BoardGameGeek, 2 reviews
outside of BGG (1 in Russian) and finally an upcoming review in Counter
Magazine. Currently my game is in the
top 10 selling games at Victory Point Games.
Some reviewers say this game hasn't gotten a lot of buzz, and it should
deserve more. So my question is how to I generate it? It's a solitaire game so
I know that limits the market for this game. It has been compared to Pandemic,
which can be both a good thing and a bad thing: gamers who like the theme of
fighting a virus may be drawn to it and check it out, whereas other players
might think it is a Pandemic knock and not give it a second thought.
So what have I done so far to generate buzz myself? I have contacted most
of the major podcasters, 4 of which have reviewed or at least discussed my
game. I feel have promoted the heck out of it on BGG (am I getting to
annoying?...Don't answer that!). I have been quick to respond to any questions
or comments regarding Infection in the forums on BGG. I am
also using Facebook quite a bit. I have done some Tweeting, but there is only
so much you can say in 140 characters without spamming people. I have this blog,
which I admit I don't update frequently, plus I have my own website as well--not
updating it much either. I don't know if pouring my energies into the blog and
website will do much if people don't know I exist.
That being said it is selling well relative to other VPG titles so I
guess I shouldn't complain. If I am planning to be in the industry for the long
haul then slow and steady wins the race, eh? I guess what I am getting at in
this whole post is I guess I feel I might not be doing enough...that I need to
self promote more...but I don't know what more I can do that I haven't already
done. I am enjoying what has happened so far. I love the feedback I have gotten
(not one bad review yet!) and I love answering questions and just generally
sharing.
Right now game design is a hobby, but it is a hobby I am sharing with
the whole world. People are buying and playing my little game in Spain, Poland,
Great Britain, Germany, France, etc. and that is sooooo fricken cool! I have a
lot more game designs in the pipeline and I can't wait to share them with all
of you out there. I have learned so much from designing, developing, publishing
and promoting Infection and I want to put those lessons into action in the
future.
So yeah, this post was a bit rambling, but I just wanted to share both
my joys and some frustrations. I know this game is good--pretty well a solid 8
so far in the ratings--and I would just like more people become aware of it so
then might have a chance to enjoy it too.
Thanks for reading, and as always, any feedback is appreciated.
Regards,
John Gibson
That Cowboy Guy
Friday, 2 August 2013
So what have you been up to, Cowboy Guy?
Great question, unspecified reader!
Infection: Humanity's Last Gasp--my first published board game--was officially released on Tuesday, May 21st, 2013.
By May 28th I had broken into the top 10 selling games for the month:
On June 11th I had the top selling game for the month:
By July 24th Infection had broken into the top 10 selling games for the year, and it had only been on sale for 2 months:
Solitaire gamers from all over the world have bought my game: Canada, USA, Russia, Germany, Poland, France, Denmark, etc.
My first written game review was in Russian: http://tesera.ru/game/Infection_Humanitys_Last_Gasp/
I have since had my game reviewed--or at least discussed--on three different podcasts:
The 1 Player podcast with Albert Hernandez: 1P 042 - Infection: Humanity’s Last Gasp
On Board Games: OBG 111: All Alone With Friends
http://onboardgames.net/
The Secret Cabal Gaming Podcast: Episode 46: Belfort, Board Game Themes and Meet the GM: Brian
http://www.thesecretcabal.com/2013/07/17/episode-46-belfort-board-game-themes-and-meet-the-gm-brian/
As of today, Friday, August 2nd, I am working on an expansion for Infection.
Here are some ideas I have had:
Infection: Humanity's Last Gasp--my first published board game--was officially released on Tuesday, May 21st, 2013.
By May 28th I had broken into the top 10 selling games for the month:
On June 11th I had the top selling game for the month:
By the end of June I had sold over a hundred copies.
By July 24th Infection had broken into the top 10 selling games for the year, and it had only been on sale for 2 months:
Solitaire gamers from all over the world have bought my game: Canada, USA, Russia, Germany, Poland, France, Denmark, etc.
My first written game review was in Russian: http://tesera.ru/game/Infection_Humanitys_Last_Gasp/
I have since had my game reviewed--or at least discussed--on three different podcasts:
The 1 Player podcast with Albert Hernandez: 1P 042 - Infection: Humanity’s Last Gasp
On Board Games: OBG 111: All Alone With Friends
http://onboardgames.net/
http://www.thesecretcabal.com/2013/07/17/episode-46-belfort-board-game-themes-and-meet-the-gm-brian/
As of today, Friday, August 2nd, I am working on an expansion for Infection.
Here are some ideas I have had:
Infection: Virus with a Brain
1st
Expansion to Infection: Humanity's Last Gasp
As I start to close in on 350 sales of my solitaire board game
Infection: Humanity's Last Gasp, I need start thinking about making an
expansion.
So I have an idea: The expansion would add a second player to the game,
and they would play the role of the virus. The suggestion for the expansion
name comes from one of the losing conditions in the current rulebook:
Infection: Virus with a Brain
The challenge would be to make a balanced but asymmetrical game play
between the two players.
Definite ideas:
- The virus player will have their own player board, which will be smaller than the main game board. It will have its own funding track and a method for accessing proteins to use to build molecules, which can then placed on the Virus.
- Virus player will have their own tokens and cards which will aid/hinder them in the game.
- The Virus player will win if there are still molecules on the virus when the turn marker reaches space 10 on the Death Toll Track.
Ideas:
- Adding a virus player to the game will either eliminate the Status Report cards or simply have the players ignore the mutation section of the card. Another possibility is that the Virus player chooses what molecule is placed by the card.
- At the beginning of the game the virus player starts out with x funding, and the virus is empty.
- The virus player always goes first every turn, and then the Scientist player goes second.
- The virus player receives funds at the end of every turn based upon what parts of the virus is still populated. 3 for A, 2 for every B and 1 for every C hex.
- The virus player will have something similar (but different) to the Incubator which will allow them to purchase proteins to use to build their molecules.
- The virus player will also have to pay to place their molecules on the virus, perhaps in reverse cost: A = 1, B = 2, C = 3.
- The virus player could spend funding to purchase negative special event tokens to play on the Scientist player, or purchase cards/tokens beneficial to them.
The player board could have a staging area where they place molecules face down that will go onto virus in future turns. The purpose of this is that the virus player has to plan ahead about what to put out and cannot change his mind if conditions change, plus the Scientist player cannot know what is coming out since the tokens will be face down. All he will know is the number of tokens and cost.
·
Globe Trotting Expansion
This expansion would add a campaign to the game, still keeping it a
strictly solitaire game. There were would be 8-10 scenarios, each one getting
more progressively difficult to defeat. It would use a small board displaying a
map of the world with 8 to 10 locations marked by circles on which you would
place a marker indicating your current location. The first location would be in
Zaire (easiest scenario) and the last location would be in Atlanta, Georgia
(hardest scenario). Half of the scenarios would use the Bacterial side of the
board and the second half would use the viral side.
The expansion would add 25 cards and roughly 35 new tokens (quarter
sheet) to the game. There would be a smaller board (8 1/2" by 5 1/2"
) added with a map of the world, plus a rulebook for the expansion.
These new components would be comprised of the following:
- New lab personnel cards with new powers.
- New lab equipment cards with new powers.
- New Special Event tokens.
- Perhaps add a sixth protein.
- New molecules with Greek lettering: a, ß, O, etc.
- There would be new 3-protein, 4-protein and 5-protein molecules, plus a 6-protein and a 7-protein molecule.
- Some of the new cards would look like mini tablets, each displaying a different new molecule that could be placed beside the vaccine side of the board.
- New status report cards that have events that are scenario specific.
- A card that adds a 2nd 7-hex virus to the game.
- All the new lab and status report cards would have the same back as the base game, but there would be an icon on the face of each card to indicate it is part of this expansion.
The rulebook would set out each scenario, describing what new tokens
and cards to add, or which ones to remove from the base game. Scenarios could
be played as one-offs in any order that the player wishes, or as a campaign
where the player plays each scenario in order, starting with Zaire and ending
in Atlanta.
Some scenarios might require the player to count out 15 status report
cards, face down, the add a special new Status report card mixed into the
bottom 5. This card would signal the end of the game, so the player knows they
have at least 10 turns to beat the game, but after that it would be up to
chance.
Each scenario would have a paragraph or two of flavor text describing
the situation and the location in the world. Some scenarios would introduce a
new personnel card that might only be used in that situation (a local helping
out the team that flew in).
Some of the more difficult scenarios would add a 2nd 7-hex virus to the game. When a Status Report
card says to place a molecule on hex B4, and B4 on the main virus is occupied,
then place the new molecule on the secondary board. If the secondary board is
populated, then the player receives an additional -1 to their containment check
die roll.
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