Wednesday, 29 January 2014

A Dice, Real Time, Multiplayer Cooperative version of INFECTION: Humanity's Last Gasp

Greetings Fellow Gamers (and Game Designers),

I have started working on a design on a version of INFECTION: Humanity's Last Gasp by VPG that will be a custom dice, real-time, multiplayer cooperative board game.

Infection: Humanity's Last Gasp

This would be a game inspired by such real-time games as Escape: The Curse of the Temple by Queen Games and the Engelsteins' Space Cadets by Stronghold Games.

Escape: The Curse of the Temple

Space Cadets

It would be for 1-4 players (so yes, it would still play as a solitaire game!!!) 

I am tentatively titling the game Infection: Countdown to Extinction.

The game would have 16 custom dice, 4 each of 4 different types. It would also have a game board, player pawns, cardboard tokens, and a 3-minute sand timer.

The game board would be a larger version of the virus from INFECTION (no vaccine or incubator areas) and players would place their pawns in the center hex (A1). 

Different molecules would be placed on the other 18 hexes (number depending on how many players were playing). One player would flip over the sand timer, and then all the players would roll their set of 4 dice to move to other hexes and try to roll the proteins needed to cure that molecule in that hex. 

Three times during the game the sand timer runs out. The first two times 3 new molecules will be added to the board in random hexes. They might even replace a molecule a player was working on destroying.

If the players don't destroy all the molecules on board by the time the sand timer runs out the third time, then they have lost the game.

More to come...

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